Some fun projects I built...
About me
Since 2018, I have been designing and developing interactive experiences across games, AR, and the web. My journey began in game development and quickly expanded into immersive design and scalable web solutions.
Currently working as a Senior Game Developer, I specialize in Unity and Unreal Engine—covering gameplay systems, animation pipelines, shaders, and level design. I actively contribute to high-impact projects, optimize for performance, and collaborate with peers to deliver engaging user experiences.
With 5 years of professional experience, I balance technical expertise with creativity. Beyond coding, I enjoy running, cycling, and exploring new technologies to stay ahead of industry trends.
Experience
Senior Game Developer | 2023 - 2025
Collaborated with a team of senior developers to deliver high-quality 2D and 3D mobile games with advanced gameplay systems and immersive mechanics.
Specialized in creating animation state machines, shaders, and particle systems to elevate visual storytelling and player engagement.
Improved performance and optimized builds across devices, ensuring smooth and polished releases.
Stood out by solving complex technical challenges and introducing innovative workflows that streamlined development processes.
- Unity
- C#
- Reaper
- Gimp
- Sketchup
- Analytics
Game Developer | 2023
Delivered VR, PC, and mobile experiences with optimized environments, multiplayer functionality, and responsive level design.
Enhanced performance by streamlining assets, improving collision systems, and debugging gameplay mechanics.
Partnered with clients globally to bring creative concepts to life while working within budget constraints.
- Unreal Engine 5
- C++
- C#
- Unity
- Sketchup
- Analytics
Game Developer | 2021 - 2022
Developed high-quality stylized games using licensed IPs including Little Singham, Golmaal Jr, and Stan Lee's Chakra.
Introduced scalable design patterns, optimized animations for low-end devices, and integrated analytics to measure engagement.
Conducted user research and feedback cycles with children and parents to refine gameplay and UX design.
- JavaScript
- TypeScript
- C#
- Unity
- Gimp
- Cocos Creator
- Analytics
Game Developer | 2018 - 2019
Contributed to improving existing titles by refining gameplay systems and UI/UX designs.
Delivered prototypes and gameplay features that met project deadlines and user expectations.
Represented the studio at the Indian Gaming Expo 2018 in Mumbai, showcasing products and gathering valuable user feedback.
- JavaScript
- TypeScript
- Gimp
- Construct 2 & 3
- Cocos Creator
My Projects
Created in Unreal Engine 5 (C++/Blueprints) and Unity Engine (C#), my projects showcase innovative gameplay mechanics. I aim to leverage this expertise for future solutions and games.